//
// Created by Scave on 2025/8/27.
//

#ifndef RIDER3D_PHYSICALCOMPONENT_H
#define RIDER3D_PHYSICALCOMPONENT_H

#include "Define.h"
#include "Supposition.h"

NS_RIDER_BEGIN

    struct UniformRectilinearMotion {
        //目的地
        Vec3 target;
        // 速度
        float velocity;
    };
NS_RIDER_END

#endif //RIDER3D_PHYSICALCOMPONENT_H
